Hi! I’ve been working on this project for a few weeks now, Im working on a full environment for my final uni project. the Premise is an stylized fish market located in the middle of a rocky island. I want to push a painterly feel similar to what you would find in airship syndicate.
Hey! So I’ve kept chipping at it, I worked on applying the textures, refining the water and getting rid of that emptiness over the horizon
There’s still a lot to be done! but Im really optimistic so far! I just have to get through a couple more assets and I’ll start adding in the spice with some props to get that delicious delicious colors
hand made cloud textures
We’ve made more progress, and there is more color!
Stone brick Trimsheet_BaseColor_Colorful.tga (16.0 MB)
Hey its been a while! I’ve kept busy at it so I’ll show some of my progress
new floor materials
I’ve also been working on a whole new asset! here’s where they hand the giant fish as a display
concept
model
Also been working on vertex paint and adding folliage
Hi there @JesusSAR,
Hope you’re well and having a spectacular week so far
The last image genuinely took my breath away. It feels so fantastical and dreamy. It seems to all be coming together in such a beautiful way. What are your current next steps/plans?
Hi! I come with some more updates! There’s a bunch of stuff I want to get ready But this week has mostly been about texturing and sculpting the hero asset of the environment, the hanging fish!
I might give is some second passes but thats yet to be seen
alongside that I worked on texturing the lamp
which is also gonna need some more work put into it if I find the time
Finally got around to doing the glass for the building! Only a few more windows to go!!
As you can see I also expanded the “fish gallow” to have a third platform, this way you get a better look at the fish without compromising its size!
I had a great week thanks!
Tysm! Well I think I’ve got around two weeks to get all of this finished. This week I’ll be focusing on doing some set dressing to fill the environment with, some boxes, ropes maybe a bucket or two, you know! stuff that you would find in a fish market.
I also want to do some work on the building, finish the last glass panel and over all just polish it a bit!
Would be cool to add some plant variety as well although thats yet to be seen given my time constrains
Ooh plant variety should be a really fun element to work on Can’t wait to see it. In the meantime, sending you all the good luck and creativity!
Alright! back at it again sharing my progress This week has been full of creating smaller props and set dressings, trying to spice up the environment a bit and make it feel more lived in!
Im particularly proud of this barrel
These three, the materials are still a WIP
Here we can see the new assets in action
We’re on the final strech!!! I bring some more updates!
I’ve kept on working on the nick·nack of these scene, adding some new probs, polisihing some old ones and most of all, finally finished the glass! (although I’d like to do a revision on the center piece)
some assets so you can take in the textures I painted hehe
There’s been a lot of little details added which I couldnt really gather properly (quite frankly I probably dont remember half of them)
But one of the newer aditions the crate! Honestly I dont even know how we’ve gone so far without a single crate hahahaha, but its finally here!
Hi there @JesusSAR !
After getting caught up on the project, I must say I’m thoroughly impressed! I’ve always been a fan of scenes with the style you’re showcasing. I’ve never been able to understand what to call the style other than perhaps cartoon like realism.
Regardless. I think your work so far is very impressive and I’m a little curious if our fishy friend will have any type of shine to him or will he be a more matte fish?