stylise caracter to Meta human rig

HI there, i am working on the project and I am currently in middle of bringing a character in Unreal engine Metahuman. I have this full body character that is modelled in Zbrush and Maya.
So the question I have are:

  1. can I bring this full body model in meta human and use the meta human rigging system including facial rig?
  2. can I retain my Textures , uvs and topologies that I have already created while bring in metahuman?

Please let me know if you guys have gone through this before?

Thank you

From what I’ve read and looked into, I think you have to use Metahuman as the base and really adjust it as if it were scan data. Something like this