Hi there!
Im currently creating a small game
with trains, which are moved along
SplineComponents via Blueprint.
-
Each Train consists of axes which are
positioned on the Spline and moved
all at once, the rest of the train is
placed in the middle of the axes. No
problem so far. -
But my problem ist, that the movement
of the train, or more precisely the
movement of the axes, is stuttering
back and forth especially at higher
speeds. So when my Character stands
on the train you can look down and
see the wagon stutter on the edges.
Here is a video:
There is so multiplayer/server stuff.
Maybe someone has experienced a simillar problem. I really don’t know what causes this weird issue.
Is it a Blueprint problem and would copying the behavior into C++ Code solve the issue?
Or does it have to do with how I attach the components? (Axes are attached to Wagons, but the Wagon itself is positioned “between the axes” every frame)
If you wish I can add any further Infos/Blueprints, because I dont know which BPs might lead to the problem.
Thanks for any ideas or solutions!