Stutter when changing player values (Max walk speed, capsule half height) with multiplayer

@RevOverDrive gives a good idea here, check if his function type solves your problems. Also to give you another doors to go, most of the time when I want to run something on server or client or both, I use Game Mode Override in World Settings with a custom Player Controller BP in it. And I run most of the server/client function in this Player Controller. I’m actually using "Function"s rarely in general.