Stutter problem on mobile VR on 4.18

I have a problem with my project for the newly released UE 4.18. Whenever I package my game for Google Daydream, there is this stutter going on when moving your head. I went to my previous project and build the game there and I have no stuttering. Both hit 60fps but when packaging on 4.18, the stutter is there even when hitting at a high frame rate. I tried enabling smooth frame rate, desired frame rate, disabling both, disabling one, etc. and still get the stutter. Not sure if this is a bug or if something is now enabled by default that causes this.

This is due to incorrect reprojection and should be fixed in 4.18.1.

Ah, I see. I wasn’t sure if I enabled something in 4.18 that caused the stutter issue. I went back to 4.17 for the time being. Thank you for replying Ryan!