If I multiply it by -1 nothing changes, the resulting direction is still exactly the same as without -1 multiplication. o_O
Here is my exact problem. I have a wind vector that has a certain direction. Then I have a flag blueprint which checks said wind vector and needs to set it’s own rotation the same as the wind vector’s direction. Which all works fine. The only problem is that my flag mesh is pointing backwards instead of forwards and therefor I have to rotate said flag mesh 180 degrees or add 180 degrees to the wind direction so that it rotates properly.