Hi.
I am a bit stumped. I have successfully packaged IOS games on numerous occasions but it no longer works and im wondering if its a newly introduced bug with 4.7.3 or if its user error again.
Apple Mobile provision is
M7BUG7TNMT.com.Crocopede.ShoppingDay
Log files when packaging states
Searching for mobile provisions that match the game ‘ShoppingDay’ with CFBundleIdentifier=‘M7BUG7TNMT.com.Crocopede.ShoppingDay’
ok. So those are identical. My mobile provision is available and configured.
It then states this in the logs
MainFrameActions: Packaging (iOS): IPhonePackager: Phase 0 considering provision ‘Distro_shoppingday.mobileprovision’ named ‘shoppingday’
MainFrameActions: Packaging (iOS): IPhonePackager: … Failed phase 0 name check (provision app ID was M7BUG7TNMT.com.Crocopede.ShoppingDay)
ok. So this is where i am starting to get stumped. They all match up.
And this is what stumps me even more.
Could not find file ‘D:\Unreal Projects\ShoppingDay\Saved\StagedBuilds\IOS\embedded.mobileprovision’.
But i manually placed the same provision profile there, and even renamed it… hoping it would see it.
But it looks like UE4 is currently just ignoring everything.
What else can i try? The game needs to uploaded today. In fact 4 games needs to be uploaded to the app store as all testing was successful.