studio TEKATI - MetaHuman African Fade

MetaHuman African Fade is a strand-based hair groom designed for use with MetaHuman characters in Unreal Engine.

This asset includes a source grooming head mesh, making it easy to conform the hairstyle to any MetaHuman-compatible head geometry. Ideal for both cinematic and real-time applications, the groom is ready to drop into projects with minimal setup.

The source ALEMBIC format included for use in DCC applications that support Alembic format like Houdini and Blender.

Features:

  • MH package file, easy to unpack and integrate into any project

  • Strand-based groom optimized for MetaHuman use

  • Includes source grooming head mesh for accurate conformation

  • Includes wardrobe item and MetaHuman-compatible materials, editable in the MetaHuman Creator plugin

  • Includes source .abc Alembic groom asset for use in DCC applications that support Alembic format like Houdini and Blender.

I’ve been using your groom on a MetaHuman in UE5 and really love the quality. One thing I ran into though is that the asset appears to only include LOD0 strands, so when using optimized MetaHuman assemblies or forcing lower LODs, the hair disappears entirely and performance gets non-existence for gameplay.

Would you please consider adding:

  • additional groom LODs,

  • hair card fallbacks,

  • or an optimized gameplay version compatible with MetaHuman optimized assemblies?

Right now it’s killing my project and I would hate to throw the asset away completely, the style fits my character perfectly.