Floating Platform is a single actor, easy to use and adjustable game mechanic for unreal engine. It allows for addition of floating platforms with a wide range of adjustments and customisation. Their movement is spline based and is perfect for platformers, third person action games, FPS games esc…
Among others, this allows for creation of:
physics enabled platforms
looping platforms
static physicalised platforms
activation and deactivation of platforms at runtime
attachment of other actors to the platforms
Custom Pauses at any point along the spline
Linear or smooth spline motion
And more…
The platforms are also optimised by disabling collisions at distance as well as physics, increasing their tick time and eventually deactivating. The distance at which this happens, and blends in, can be adjusted as well as disabled completely.
Simple, single actor, drag & drop setup as well as extensive customisation options clearly described in the documentation.