Creating this thread to generally get feedback as I develop and learn, I am using Unreal Engine 4 for the first time for this project so please give suggestions on how I can further my development in learning the engine, this thread will also act as a “work diary” as such.
Overall idea for my assignment will be to create an escape room demo, for use with the HTC Vive, I’m focusing this onto one room for now, which will act as a hub area requiring the player to complete multiple solutions before being able to end the game.
Some initial concerns I have are:
Implementing VR into the title, it does not have to be perfect, as this is not targeting a full retail release, but does anyone have any ideas for suggestions and areas that may cause me issues?
Performance: Anyone have any tips to optimise performance? I’ve found a few for VR already, but the more optimised I can make it, the better.
I can use asset packs as part of my assignment, and I notice that some of them flag VR support while others lack it, is it safe to assume that packs of models etc will support VR anyways?
I noticed before that VR Preview in the editor was unavailable for me, requiring me to package the game to test or run as an standalone game, is there anything I can try to enable this as it will make testing easier in the long run.
Thanks
Matt