[Student Project] Ancient Battle Arena Extreme

Hey Guys,

As promised I was setting up a “deathmatch” game mode, since I wanted to get more familiar with the engine network functions and I needed a good reason to get the character`s standard abilities working. So here you can see, that our three classes all have a health value and every individual has his basic ability (fast weak projectile, slow stronger projectile and “melee”).

Next on my list is a cool looking health bar on the characters and soon I start modeling on one of our three classes, the “ranged”.

It will be looking something like that, but probably I change that to female: