I had to start by making a blockout of the level i had in mind.
Difficulties I encountered with making this Museum blockout:
-There are a lot of long corridors which I had to break somehow to make the level more interesting.
-Adding height variation is difficult.
-Difficult to add cover in certain rooms/corridors.
Here are a few screenshots of the blockout:
please note that i’m new to unreal engine and still have a lot to learn.
Well, i’m planning to have the old/traditional rooms (mainly the main floor) in contrast with more modern/minimalistic designed rooms.
This week i didn’t finish the base textures but instead I rebuild my blockout from scratch because the previous file got corrupted.
Not too bad I guess, learned some valuable lessons