I have a student who is making their own map on Shooter game in 4.78, and has migrated content over from Sci Fi Hallway example. Now when they launch their project, game doesn’t launch and instead crashes.
Bug Report
Assertion failed: OnlineSub [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Samples\Games\ShooterGame\Source\ShooterGame\Private\ShooterGameInstance.cpp] [Line: 96]
KERNELBASE.dll!UnknownFunction (0x00007ffc14e98b9c) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffbf8038074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ffbf7eb7878) + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor-Core.dll!FDebug::AssertFailed() (0x00007ffbf7e98b17) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor-ShooterGame.dll!UnknownFunction (0x00007ffbe797387e) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UGameInstance::InitializePIE() (0x00007ffbf4428fb1) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\gameinstance.cpp:121]
UE4Editor-UnrealEd.dll!UEditorEngine::CreatePIEGameInstance() (0x00007ffbee93ef40) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:2537]
UE4Editor-UnrealEd.dll!UEditorEngine::PlayInEditor() (0x00007ffbee989520) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:2212]
UE4Editor-UnrealEd.dll!UEditorEngine::StartQueuedPlayMapRequest() (0x00007ffbee9a4e93) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:974]
UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x00007ffbee6ddd24) + 13 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1226]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x00007ffbeeb98306) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor.exe!FEngineLoop::Tick() (0x00007ff711810263) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor.exe!GuardedMain() (0x00007ff71180267c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor.exe!GuardedMainWrapper() (0x00007ff7118026ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x00007ff711812219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x00007ff711813159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc171b13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc179f5444) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc179f5444) + 0 bytes [UnknownFile:0]