PickPon is a wild player versus player arena battle game for 2-4 players.
Face off against your friends in an intense and crazy showdown where being the fastest and smartest collector is the name of the game. Compete to pick up the most items before the timer runs out, but be careful! The other competitors can steal your items before you deposit them in your zone!
There are many different ways to play to get to the top, but only one can win the collectorbot championship!
*Controllers are required
Bruno Brito, Josefine Folkesson, John Walden
Fredrik Gard, Lukas Graff, Oscar Hallberg, Stephanie Strand
I will check with the school if we can release the entire project, if its ok I will be happy to share it here
and btw the Release Projects section is for ¨For announcing the release of new products, or showing off your completed work.¨
Hi, I used the Ball Rolling template and have tried to add local multiplayer without any luck. I bought “Shared Camera” on the marketplace, but the closes I have got is UE opens multiple windows of the game for each player, but even then you cant see each persons ball move on the other running sessions. Any advice on adding additional local players with their own controllers to a Ball Rolling game in the same screen? a link, video or blueprint screenshot would all be appreciated. Thanks, Im an artist and just tinker in Unreal engine hoping to make some games for me to play with my son.
If you want to have the control for splitting the cameras over the game you will need to create a specific c++ class for that, its sounds (ohh shiit c++ noooo) but its easy to do it. make sure you have VS17 installed and follow this tutorial: