- Hi Guys, how you would act if this sphere in the Character pawn, freaking not collide with walls and other static meshes …. Even if its set to block static meshes (edited)
Just need to block when the dang sphere touches walls
I intend to carry another player and drop him at the front of the player whos carrys him. Unfortunatly i can now take a player and clip him through the wal out of the map… So i want to stop the Player to walk to close to the wall when he carries someone…
Collision is set to block all in the Wall too… (edited)