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Stuck packaging only for HTML5

Hello,

When I try to build my project to HTML5 it gets stuck everytime.
The last log line is:
MainFrameActions: Packaging (HTML5): UnrealBuildTool: <scratch space>:7:1: note: expanded from here

I have tried to install diffrent version of emcription and phyton.
But I work with 4.9 so I shouldn’t have to install them.

Any ideas what the problem can be?
I can succesfully build it to windows.


LogInit:Display: RandInit(-1541171383) SRandInit(-1541171383).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started at 0.144827
LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9
LogInit: API Version: 2672455
LogInit: Compiled (64-bit): Sep 28 2015 10:25:44
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.9
LogInit: Command line:  
LogInit: Base directory: F:/UE4/Unreal Engine/4.9/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogInit: Using libcurl 7.41.0
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: PENGUIN
LogInit: User: stefan
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.001596 MHz
LogMemory: Memory total: Physical=24.0GB (24GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 52.80 MB used, 52.80 MB peak
LogMemory: Process Virtual Memory: 55.38 MB used, 55.38 MB peak
LogMemory: Physical Memory: 7356.99 MB used, 24567.11 MB total
LogMemory: Virtual Memory: 346.85 MB used, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 6800 Series (Feature Level 11_0)
LogD3D11RHI: Adapter has 1011MB of dedicated video memory, 0MB of dedicated system memory, and 3840MB of shared system memory, 2 output[s]
LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogD3D11RHI: !Direct3DDevice
LogRHI: Texture pool is 708 MB (70% of 1011 MB)
LogD3D11RHI: Async texture creation disabled: no driver support
LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../../../../Crozzroads/UnrealProjects/AtriumTool0.5/Intermediate/Shaders/WorkingDirectory/40828/).
LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../Crozzroads/UnrealProjects/AtriumTool0.5/Intermediate/Shaders/tmp/F785B0184DF070760D6B16892FF8227E/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 45MB C:/Users/stefan/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/stefan/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Crozzroads/UnrealProjects/AtriumTool0.5/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Crozzroads/UnrealProjects/AtriumTool0.5/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/stefan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.000000MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogAssetRegistry: FAssetRegistry took 0.0108 seconds to start up
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogObj: 28561 objects as part of root set at end of initial load.
LogUObjectAllocator: 6074752 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine...
LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.7.0.0
LogHMD: SteamVR failed to initialize.  Err: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using 'Speakers (2- High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 45MB C:/Users/stefan/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.9.2-2707645+++depot+UE4-Releases+4.9
LogAnalytics: [UEEditor.Rocket.Release] SetUserId 637cca694a9024ab6cf4a0bb3ed9b2a2|cb747daad4744f5ca3eac2690acdb6ac|0381882d-5d1f-43f6-bf43-e0211918a14a
LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Done creating registry. It took  0.00s.
LogFileCache: Scanning file cache for directory 'F:/Crozzroads/UnrealProjects/AtriumTool0.5/Content/' took 0.01s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Crozzroads/UnrealProjects/AtriumTool0.5/Content/Levels/MainOrbit.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000045FAEFB420
LogAIModule: Creating AISystem for world MainOrbit
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 107.19ms to complete.
LogFileHelpers: Loading map 'MainOrbit' took 6.724
LogCollectionManager: Loaded 0 collections in 0.001546 seconds
LogFileCache: Scanning file cache for directory 'F:/Crozzroads/UnrealProjects/AtriumTool0.5/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'F:/Crozzroads/UnrealProjects/AtriumTool0.5/Content/Developers/stefan/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'F:/Crozzroads/UnrealProjects/AtriumTool0.5/Content/Collections/' took 0.01s
LogContentBrowser: Native class hierarchy populated in 0.0114 seconds. Added 1883 classes and 341 folders.
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0018 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0018 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0017 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogLoad: Full Startup: 14.27 seconds (BP compile: 3.03 seconds)
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2).
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogAssetRegistry: Asset discovery search completed in 10.6213 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
MainFrameActions: Packaging (HTML5): Running AutomationTool...
MainFrameActions: Packaging (HTML5): Program.Main: CWD=F:\UE4\Unreal Engine\4.9\Engine\Binaries\DotNET
MainFrameActions: Packaging (HTML5): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=F:/Crozzroads/UnrealProjects/AtriumTool0.5/AtriumTool.uproject -cook -stage -archive -archivedirectory=F:/Crozzroads/UnrealProjects/AtriumTool0.5/Build -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -prereqs -nodebuginfo -targetplatform=HTML5 -build -utf8output
MainFrameActions: Packaging (HTML5): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (HTML5): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (HTML5): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=F:/UE4/Unreal Engine/4.9/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (HTML5): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/stefan/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+UE4+Unreal+Engine+4.9)
MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (HTML5): CommandEnvironment.SetupBuildEnvironment: WARNING: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
MainFrameActions: Packaging (HTML5): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability.
MainFrameActions: Packaging (HTML5): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (HTML5): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\stefan\AppData\Local\Temp\UAT\F+UE4+Unreal+Engine+4.9\Rules)
MainFrameActions: Packaging (HTML5): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (HTML5): BuildCookRun.SetupParams: Setting up ProjectParams for F:\Crozzroads\UnrealProjects\AtriumTool0.5\AtriumTool.uproject
MainFrameActions: Packaging (HTML5): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\stefan\AppData\Local\Temp\UAT\F+UE4+Unreal+Engine+4.9\Rules\UATRules-1727959293.dll
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: BaseArchiveDirectory=F:\Crozzroads\UnrealProjects\AtriumTool0.5\Build
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: BaseStageDirectory=F:\Crozzroads\UnrealProjects\AtriumTool0.5\Saved\StagedBuilds
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ClientCookedTargets=AtriumTool
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ClientTargetPlatform=HTML5
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Pak=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectBinariesFolder=F:\Crozzroads\UnrealProjects\AtriumTool0.5\Binaries\HTML5
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectBinariesPath=F:\Crozzroads\UnrealProjects\AtriumTool0.5\Binaries\HTML5
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectGameExeFilename=F:\Crozzroads\UnrealProjects\AtriumTool0.5\Binaries\HTML5\AtriumTool.js
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectGameExePath=F:\Crozzroads\UnrealProjects\AtriumTool0.5\Binaries\HTML5\AtriumTool.js
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RawProjectPath=F:\Crozzroads\UnrealProjects\AtriumTool0.5\AtriumTool.uproject
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ServerTargetPlatform=HTML5
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ShortProjectName=AtriumTool
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (HTML5): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* ForceMonolithic: False
MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* ForceNonUnity:False 
MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* ForceDebugInfo: False
MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* UseXGE: True
MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* UseParallelExecutor: False
MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: F:\UE4\Unreal Engine\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe AtriumTool HTML5 Shipping -clean F:\Crozzroads\UnrealProjects\AtriumTool0.5\AtriumTool.uproject  -nobuilduht -rocket -NoHotReloadFromIDE
MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: Took 1.6070927s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: F:\UE4\Unreal Engine\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe AtriumTool HTML5 Shipping  F:\Crozzroads\UnrealProjects\AtriumTool0.5\AtriumTool.uproject  -noxge -generatemanifest -rocket -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: Took 1.6510959s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (HTML5): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\stefan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4+Unreal+Engine+4.9\UBTManifest.0.xml
MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: F:\UE4\Unreal Engine\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe AtriumTool HTML5 Shipping  F:\Crozzroads\UnrealProjects\AtriumTool0.5\AtriumTool.uproject  -noxge -rocket -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Creating makefile for AtriumTool (no existing makefile)
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Parsing headers for AtriumTool
MainFrameActions: Packaging (HTML5): UnrealBuildTool:   Running UnrealHeaderTool "F:\Crozzroads\UnrealProjects\AtriumTool0.5\AtriumTool.uproject" "F:\Crozzroads\UnrealProjects\AtriumTool0.5\Intermediate\Build\HTML5\AtriumTool\Shipping\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Reflection code generated for AtriumTool in 8.2992251 seconds
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Setting Emscripten SDK 
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Performing 5 actions (4 in parallel)
MainFrameActions: Packaging (HTML5): UnrealBuildTool: [1/5] python.exe AtriumTool.cpp
MainFrameActions: Packaging (HTML5): UnrealBuildTool: [2/5] python.exe DataConnection.cpp
MainFrameActions: Packaging (HTML5): UnrealBuildTool: [3/5] python.exe AtriumTool.generated.cpp
MainFrameActions: Packaging (HTML5): UnrealBuildTool: [4/5] python.exe UELinkerFixups.cpp
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from F:/Crozzroads/UnrealProjects/AtriumTool0.5/Source/AtriumTool/DataConnection.cpp:4:
MainFrameActions: Packaging (HTML5): UnrealBuildTool:   F:\Crozzroads\UnrealProjects\AtriumTool0.5\Source\AtriumTool\DataConnection.h(93,2): error: unknown type name 'INT32'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: ../../../../../Crozzroads/UnrealProjects/AtriumTool0.5/Source/AtriumTool/DataConnection.h:93:2: error: unknown type name 'INT32'
MainFrameActions: Packaging (HTML5): UnrealBuildTool:         INT32 dataInt = 1;
MainFrameActions: Packaging (HTML5): UnrealBuildTool:         ^
MainFrameActions: Packaging (HTML5): UnrealBuildTool:   F:\Crozzroads\UnrealProjects\AtriumTool0.5\Source\AtriumTool\DataConnection.h(22,2): error: cannot initialize return object of type 'UObject *' with an rvalue of type 'ADataConnection *'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: ../../../../../Crozzroads/UnrealProjects/AtriumTool0.5/Source/AtriumTool/DataConnection.h:22:2: error: cannot initialize return object of type 'UObject *' with an rvalue of type 'ADataConnection *'
MainFrameActions: Packaging (HTML5): UnrealBuildTool:         GENERATED_BODY()
MainFrameActions: Packaging (HTML5): UnrealBuildTool:         ^~~~~~~~~~~~~~~~
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:566:29: note: expanded from macro 'GENERATED_BODY'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY)
MainFrameActions: Packaging (HTML5): UnrealBuildTool:                             ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:563:37: note: expanded from macro 'BODY_MACRO_COMBINE'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
MainFrameActions: Packaging (HTML5): UnrealBuildTool:                                     ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:562:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
MainFrameActions: Packaging (HTML5): UnrealBuildTool:                                           ^~~~~~~~~~
MainFrameActions: Packaging (HTML5): UnrealBuildTool: <scratch space>:7:1: note: expanded from here
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from F:/Crozzroads/UnrealProjects/AtriumTool0.5/Intermediate/Build/HTML5/UE4/Inc/AtriumTool/AtriumTool.generated.cpp:9:
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from ../../../../../Crozzroads/UnrealProjects/AtriumTool0.5/Intermediate/Build/HTML5/UE4/Inc/AtriumTool/AtriumTool.generated.dep.h:9:
MainFrameActions: Packaging (HTML5): UnrealBuildTool:   F:\Crozzroads\UnrealProjects\AtriumTool0.5\Source\AtriumTool\DataConnection.h(93,2): error: unknown type name 'INT32'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: ../../../../../Crozzroads/UnrealProjects/AtriumTool0.5/Source/AtriumTool/DataConnection.h:93:2: error: unknown type name 'INT32'
MainFrameActions: Packaging (HTML5): UnrealBuildTool:         INT32 dataInt = 1;
MainFrameActions: Packaging (HTML5): UnrealBuildTool:         ^
MainFrameActions: Packaging (HTML5): UnrealBuildTool:   F:\Crozzroads\UnrealProjects\AtriumTool0.5\Source\AtriumTool\DataConnection.h(22,2): error: cannot initialize return object of type 'UObject *' with an rvalue of type 'ADataConnection *'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: ../../../../../Crozzroads/UnrealProjects/AtriumTool0.5/Source/AtriumTool/DataConnection.h:22:2: error: cannot initialize return object of type 'UObject *' with an rvalue of type 'ADataConnection *'
MainFrameActions: Packaging (HTML5): UnrealBuildTool:         GENERATED_BODY()
MainFrameActions: Packaging (HTML5): UnrealBuildTool:         ^~~~~~~~~~~~~~~~
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:566:29: note: expanded from macro 'GENERATED_BODY'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY)
MainFrameActions: Packaging (HTML5): UnrealBuildTool:                             ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:563:37: note: expanded from macro 'BODY_MACRO_COMBINE'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
MainFrameActions: Packaging (HTML5): UnrealBuildTool:                                     ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:562:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
MainFrameActions: Packaging (HTML5): UnrealBuildTool:                                           ^~~~~~~~~~
MainFrameActions: Packaging (HTML5): UnrealBuildTool: <scratch space>:7:1: note: expanded from here

Try changing INT32 with int32. That will solve one problem.

If your class is an actor or uobject implementation, try GENERATED_UCLASS_BODY() instead of GENERATED_BODY().
Can’t tell much from the log only for this one. Can you paste the c code to somewhere to check?

Changing the int32 fixed it :slight_smile:
Thanks :slight_smile:
And what is the diffrance between GENERATED_UCLASS_BODY() and GENERATED_BODY()?
I can’t really find it in the documentation.

GENERATED_UCLASS_BODY is the older GENERATED_BODY. it is depreceated but still usable and nearly the same thing.

This thread explains the changes: