Hey, im very new to unreal and was following a tutorial but decided I’d try to do smthn different. The current result of playing my game is that the winning condition works and so does the timer which begins at 15 once the user moves or shoots (set by a variable I declared in the FirstPersonCharacter Blueprint) and eventually reaches 0. My issue is I need to access the value of notTimerRanOut (variable in Timer_UI widget) in order to be able to show the losing condition widget. I’m just unsure of how to get the value since my reference object is trapped after a do once (bringing it to the front and running a sequence to print the values of seconds also just prints the initial value). Sorry my issue is so annoying but if anyone could help that would be amazing.
Your images are too small.