I am not a programmer and I am stuck trying to make a static mesh in my vehicle blueprint turn visible and invisible once I press a button in the customization menu. What I want to happen is for the player to click on a button which then will go to the Car blueprint and toggle the hat from visible to invisible.
I have 2 Car blueprints. One, the player can control and another is just a static duplicated version of the first one in the customization screen (as seen below).
I have made a Customization UI overlay which allows the player to click buttons which should turn certain static meshes visible and invisible. The customization menu is in a different map compare to the Car and I am not sure how to reference between them.
This is how the customization menu looks like (left-hand side). The player will press a button and it will make static meshes inside of the car (right-hand side) blueprint visible or invisible (Like the hat or glasses).
This is what my code looks like the inside of the customization UI overlay. I am not sure what to add to the object part of ‘cast to StaticDadmobile’ (My Car blueprint) to make the hat (Fadora turn visible and invisible). I tried adding the Fadora mesh as an object and it keeps asking me for a target.
If the menu and the car are in different levels, you need to use level streaming, otherwise when you load the car level, the menu level will dissapear.