I have recently created a game in Unreal Engine 5.2.1 and have packaged it for Android. The problem is that whenever I try to launch my game on Android it gets stuck on the splash screen. I have tried on two different Android devices but resulted in the same issue. I have been looking around the internet for solutions but no luck.
Does anyone know how I can fix this issue?
Incase they help, I have the monitor.bat logs here:
10-19 16:44:30.898: D/PhoneWindow(7512): forceLight changed to true from com.android.internal.policy.PhoneWindow.updateForceLightNavigationBar:4238 com.android.internal.policy.DecorView.updateColorViews:1510 com.android.internal.policy.PhoneWindow.dispatchWindowAttributesChanged:3216 android.view.Window.setFlags:1148 com.android.internal.policy.PhoneWindow.generateLayout:2444
10-19 16:44:30.915: I/MultiWindowDecorSupport(7512): updateCaptionType >> DecorView@66798a, isFloating: false, isApplication: true, hasWindowDecorCaption: false, hasWindowControllerCallback: true
10-19 16:44:30.916: D/MultiWindowDecorSupport(7512): setCaptionType = 0, DecorView = DecorView@66798a
10-19 16:44:30.970: D/UEFS(7512): Starting remote file server com.IgnisGames.PCSandbox
10-19 16:44:30.984: D/UEFSW(7512): Starting remote file server com.IgnisGames.PCSandbox
10-19 16:44:30.987: D/UEFSW(7512): Starting server listen: 57099
10-19 16:44:30.990: D/UEFS(7512): Starting server listen: 57099
10-19 16:44:31.005: V/UE(7512): [GameApp] App in foreground
10-19 16:44:31.063: D/ViewRootImpl@44a29c7SplashActivity: setView = com.android.internal.policy.DecorView@66798a TM=true MM=false
10-19 16:44:31.100: D/ViewRootImpl@44a29c7SplashActivity: Relayout returned: old=(0,0,1280,720) new=(0,0,1280,720) req=(1280,720)0 dur=22 res=0x7 s={true 3659313152} ch=true
10-19 16:44:31.101: D/OpenGLRenderer(7512): createReliableSurface : 0xdc317980, 0xda1cb000
10-19 16:44:31.143: D/mali_winsys(7512): EGLint new_window_surface(egl_winsys_display *, void *, EGLSurface, EGLConfig, egl_winsys_surface **, EGLBoolean) returns 0x3000
10-19 16:44:31.155: W/Gralloc3(7512): mapper 3.x is not supported
10-19 16:44:31.164: I/gralloc(7512): Arm Module v1.0
10-19 16:44:31.179: D/ViewRootImpl@44a29c7SplashActivity: MSG_WINDOW_FOCUS_CHANGED 1 1
10-19 16:44:31.180: D/InputMethodManager(7512): prepareNavigationBarInfo() DecorView@66798a[SplashActivity]
10-19 16:44:31.180: D/InputMethodManager(7512): getNavigationBarColor() -855310
10-19 16:44:31.189: D/InputMethodManager(7512): prepareNavigationBarInfo() DecorView@66798a[SplashActivity]
10-19 16:44:31.189: D/InputMethodManager(7512): getNavigationBarColor() -855310
10-19 16:44:31.189: V/InputMethodManager(7512): Starting input: tba=com.IgnisGames.PCSandbox ic=null mNaviBarColor -855310 mIsGetNaviBarColorSuccess true , NavVisible : true , NavTrans : false
10-19 16:44:31.190: D/InputMethodManager(7512): startInputInner - Id : 0
10-19 16:44:31.190: I/InputMethodManager(7512): startInputInner - mService.startInputOrWindowGainedFocus
10-19 16:44:31.205: D/ViewRootImpl@44a29c7SplashActivity: MSG_RESIZED_REPORT: frame=(0,0,1280,720) ci=(0,0,0,0) vi=(0,0,0,0) or=2
10-19 16:44:31.208: D/InputMethodManager(7512): prepareNavigationBarInfo() DecorView@66798a[SplashActivity]
10-19 16:44:31.208: D/InputMethodManager(7512): getNavigationBarColor() -855310
10-19 16:44:31.208: V/InputMethodManager(7512): Starting input: tba=com.IgnisGames.PCSandbox ic=null mNaviBarColor -855310 mIsGetNaviBarColorSuccess true , NavVisible : true , NavTrans : false
10-19 16:44:31.209: D/InputMethodManager(7512): startInputInner - Id : 0