For some reason, the blueprints I have going here work perfectly with all clients. If I run the game in dedicated there is zero visible issues. For the life of me I cant get the server to work correctly though.
- I am checking all players controllers in the game.
- While I do this I make sure to compare the two player controllers slated to be player 1 and player 2 on the server.
- The player controllers that match player 1 and player 2 are told to load a variation of the HUD that incorporates weapon pickup timers and slots ect.
- The others are told to load a variation where they are still considered spectators but are are to see the health energy and meter of player 1 and player 2.
In the final shot you see the server in the upper right has not changed while the client in the upper left is working correctly. The lower left and lower right players are actively using the correct HUD setup with health energy and meter as well as weapon slots indicated by the white box. The only weapon you start out with is pistol.(More boxes appear when you pickup other guns)
Now keep in mind, this runs perfectly if I check dedicated server.
Can anyone help with this?