Stuck initialising, no shader tasks

Hey im not able to load my project since switching to 4.21, engine gets stuck at 45%.

My windows account is admin,
I am running the launcher as admin,
I tried deleting ‘Derive Data Cache’,
I disabled firewall and antivirus,
I tried waiting 6 hours on a 7770k.

The shader compile tasks start in task manager, then stop after a few seconds and processor activity drops to 16%

Last couple of lines of the log:
0]LogMaterial: Display: Missing cached shader map for material
WorldGridMaterial, compiling. Is special engine material.

Please help, this happens every time a new version comes out and I have no idea why

you could deleted your “binary, Intermediate, and save” files, then generate the project files again, and compile in VS. If you didn’t make a c++ project, then just delete then “intermediate and save files” then relaunch the project. This will force a recompile of everything.

Just tried that, still stuck at 45%, I even tried deleting the whole thing and creating a new copy :frowning: still no luck

Yeah, wish I had something else to tell you, this normally works for me, as I have a 7700k on my main rig I can understand why your refutation.

You could check to maker sure that swarm isn’t being blocked, but I don’t think that will help you.

Exact same problem with me. It stuck on 45% and no Shader compile task in manager. I never had this problem before.
I tried everything listed above but no success . Doy you think this had to do with Windows SP packs?

Exact same problem with me. It stuck on 45% and no Shader compile task in manager. I never had this problem before.
I tried everything listed above but no success . Doy you think this had to do with Windows SP packs?

no your Win version wouldn’t matter, at least not for shader compiling.

What happens when you have your project on another disk?

I got it working but I have no idea how, ill just list off things I did in case it helps someone:

I turned off all antivirus software,
turned off windows firewall,
disabled my ethernet port,
created a new blank project just to see if the engine was even working,
went to C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64 and changed every .exe to run as admin,
I deleted and rebuilt the project from a 4.20 version.

I really hope we find out what is actually causing this because there are so many posts on it with no idea. Best guess is, it is windows thinking its smarter than it actually is and blocking things as per :stuck_out_tongue:

Ah, antivirus
worthless things to be honest, those things will stop process that appear to be hogging down resources, they will kill projects that are made in VS, and are far to jumpy in general,
Just to undo the other stuff, but kill the antivirus stuff.