My character is showing, however, it is stuck in T pose when it moves. What should I do?
This is what someone told me, but they said they don’t have expertise in animation. How do I get out of T pose?
Open up your character blueprint.
In the components window (top left)
click on your MeshComponent (it should
be a SkeletalMeshComponent).
In the details panel you will see a
category called “Animation”.
For the Animation Mode choose which
one corresponds to how you did your
animations. If you have an entire
animation blueprint keep it selected
on “Use Animation Blueprint”.
If you have selected “Use Animation
Blueprint” you will see a dropdown
under it labeled “Anim Class”. Select
the animation blueprint you want to
use (it will likely be the only one
selectable if you are just starting
Compile the blueprint.