Hey guys. So what I am currently working on is a hex tile system that generates hexes in a hexagonal spiral formation. Like such:
Edit : If you want to know about the math behind all this http://www.redblobgames.com/grids/hexagons/
This allows as much expansion as you want, all you have to do is set the amount of hexagons. But I am having some trouble right at the moment. My blueprint is causing a run-away loop.
But I have no idea what is causing it. It has been a long day so maybe my logic is just off. Any help would be appreciated.
This is the start
This is where it starts getting the coordinates. The add part is one thing I was trying where I just get the coordinates in an array and then create the tiles base on the array later.
This is another way I was trying where it creates the tiles at the time. I am not sure if it even works because I can’t copy paste the add component part.
And this is where each side of the hex ring is created. I unhooked it after the first side to see if that is the problem, but that didn’t fix anything.
Well if you guys see anything I am blatantly doing wrong I am more than willing to accept criticism. I am pretty amateur at this and I just want to make it work. Thanks.