I am trying to package a game, and I had it working probably WAY back, but now whenever I try to package it fails.
First I apologize for the noobiness here. I don’t know what steps to take. I am totally lost have have been trying things for 3 months with no success. Can anyone help me? I am at the point of looking on Fivverr even to hire someone to remote in and try to fix it. Here are the Error and Warnings from the failed logs UnrealPackagingLog.txt (70.5 KB)
I am sorry, still new to this. I am attaching a copy of all the warnings and Errors from the failed packaging log. If you need more I can get whatever I need to help. UnrealPackagingLog.txt (70.5 KB)
I deleted the Intermediate and saved folder, restarted and tried again. still failed, but did it in about 10 min, instead of 20 to 30. Also had A LOT more red. Here is the full log file . . . unrealprojecissue2.txt (712 KB)
Are any of you guys familiar with Android App Bundles and GooglePAD (Google Play Asset Delivery)? Because it seems like i’m the only one who knows of it’s existence lol
You can upload a single .aab file to Google Play containing ARMV4 and ARMV7 as well as all available textures and it will dynamically install the right one depending on the device.
Have you guys tried using it? If so, did you get it to work? i can’t for the life of me get it to work… Everytime i upload it to the google play store, i get a Failed to open descriptor file issue