Hi, my team recently updated to 5.3 (we have the engine built from sources), but I am unable to open the project. It stays stuck one the “Compiling Shaders” step. Even after an hour of waiting, it doesn’t move past (7364)
I really need help, I’ve been unable to work for almost a week!
Looking more into it, the problem seems to occur during shader preprocessing.
ShaderCompileWorkers at some point enter this function:
ShaderCore.cpp: line 1021 Job.PreprocessOutput.bSucceeded = InvokePreprocess(Backend, Job.Input, Environment, Job.PreprocessOutput, OutExceptionCallstack, OutExceptionMsg);
But never leave it.