Stuck Compiling Shaders

Hi, my team recently updated to 5.3 (we have the engine built from sources), but I am unable to open the project. It stays stuck one the “Compiling Shaders” step. Even after an hour of waiting, it doesn’t move past (7364)

image

I really need help, I’ve been unable to work for almost a week!

Looking more into it, the problem seems to occur during shader preprocessing.

ShaderCompileWorkers at some point enter this function:
ShaderCore.cpp: line 1021
Job.PreprocessOutput.bSucceeded = InvokePreprocess(Backend, Job.Input, Environment, Job.PreprocessOutput, OutExceptionCallstack, OutExceptionMsg);
But never leave it.

Solved: It was an issue with our version control program, that was set to the wrong character encoding.

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