Stuck at loglivecoding: Waiting for server

I am trying to run a functional test by cmd: “C:/BuildAgent/work/b4a753e3f2cef9cb\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” “C:/BuildAgent/work/b4a753e3f2cef9cb\Game/mygame.uproject” -run=pythonscript -script=“C:/BuildAgent/work/b4a753e3f2cef9cb/UAT/Script\LoadTestCase.py --map /Game/TopDown/Maps/TopDownMap --test_case BP_FunctionalTest_1;BP_FunctionalTest_2 --project_path C:/BuildAgent/work/b4a753e3f2cef9cb\Game”

and it always stuck here. Can anyone provide some help please? Thank you in advance

Adding -unattended fixed this same issue for us.

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In 5.7 the fix for me was to disable live coding in the main footer toolbar. I guess the system is attempting to run two servers at once and they are clashing.