stuck 1 week at packaging android error

hello
I did everything I could and I cant figure this one out
here the log
ue4.26.2

AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: “C:\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe” sample Android Shipping -Project=“F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\sample.uproject” “F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\sample.uproject” -NoUBTMakefiles -remoteini=“F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample” -skipdeploy -Manifest=“F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\My PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.26\UBT-sample-Android-Shipping_2.txt”
UEBuildTarget.AddPlugin: Enabling plugin ‘Substance’ (referenced via sample.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘BlueprintWebSocket’ (referenced via sample.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘BlueprintJson’ (referenced via sample.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘GraphFormatter’ (referenced via sample.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘AutoSizeComments’ (referenced via sample.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘Paper2D’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AISupport’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘EnvironmentQueryEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LightPropagationVolume’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CameraShakePreviewer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AnimationSharing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SignificanceManager’ (referenced via default plugins → AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlasticSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PluginUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PropertyAccessNode’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PropertyAccessEditor’ (referenced via default plugins → PropertyAccessNode.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘RiderSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AssetManagerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ContentBrowserAssetDataSource’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ContentBrowserClassDataSource’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CurveEditorTools’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DataValidation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GameplayTagsEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryMode’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MaterialAnalyzer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DatasmithContent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VariantManagerContent’ (referenced via default plugins → DatasmithContent.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryCache’ (referenced via default plugins → AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AutomationUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ScreenshotTools’ (referenced via default plugins → AutomationUtils.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘BackChannel’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosClothEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosCloth’ (referenced via default plugins → ChaosClothEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlanarCut’ (referenced via default plugins → ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryProcessing’ (referenced via default plugins → ChaosEditor.uplugin → PlanarCut.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘EditableMesh’ (referenced via default plugins → ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryCollectionPlugin’ (referenced via default plugins → ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProceduralMeshComponent’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosSolverPlugin’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosNiagara’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘Niagara’ (referenced via default plugins → ChaosNiagara.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘CharacterAI’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MotoSynth’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlatformCrypto’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProxyLODPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SkeletalReduction’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘LuminPlatformFeatures’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeapMedia’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeapPassableWorld’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeap’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin ‘MLSDK’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AvfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ImgMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WmfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MeshPainting’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘TcpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UdpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LevelSequenceEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MatineeToLevelSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘TemplateSequence’ (referenced via default plugins → MatineeToLevelSequence.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystem’ (referenced via default plugins → OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidPermission’ (referenced via default plugins → OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemIOS’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemNull’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemUtils’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘LauncherChunkInstaller’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorLayerUtilities’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleImageUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ArchVisCharacter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AssetTags’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AudioCapture’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CableComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChunkDownloader’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CustomMeshComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ExampleDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GoogleCloudMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GooglePAD’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘IOSDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LinuxDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LocationServicesBPLibrary’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobilePatchingUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OculusVR’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PhysXVehicles’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘PostSplashScreen’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin ‘RuntimePhysXCooking’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SoundFields’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘SteamVR’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin ‘Synthesis’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AudioSynesthesia’ (referenced via default plugins → Synthesis.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMedia’ (referenced via default plugins → WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘WindowsMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘XGEController’ (referenced via default plugins)
AndroidPlatform.SetUpSpecificEnvironment: PLATFORM_ANDROID_NDK_VERSION = 210200
AndroidPlatform.SetUpSpecificEnvironment: NDK toolchain: r21b, NDK version: 21, GccVersion: 4.9, ClangVersion: 9.0.8
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for sample
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool “F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\sample.uproject” “F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Intermediate\Build\Android\sample\Shipping\sample.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\My PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.26\UHT-sample-Android-Shipping_2.txt” -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for sample in 3.481951 seconds
AndroidToolChain.CompileCPPFiles: Compiling Native 32-bit code with NDK API ‘android-21’
AndroidToolChain.CompileCPPFiles: Compiling Native 64-bit code with NDK API ‘android-21’
UEBuildTarget.GenerateManifest: Writing manifest to F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Intermediate\Build\Manifest.xml
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_F++User+Desktop+Mr. Khalili nia+Projects+XR_Medics_Sample+Binaries+Android+sample-Android-Shipping-armv7.so
ActionGraph.IsActionOutdated: SharedPCH.Core.h [armv7]: Produced item “SharedPCH.Core-armv7.h.gch” doesn’t exist.
ActionGraph.IsActionOutdated: sample-Android-Shipping-arm64.so: Produced item “sample-Android-Shipping-arm64.so” doesn’t exist.
ActionGraph.IsActionOutdated: SharedPCH.Core.h [armv7]: Produced item “SharedPCH.Core.ha7.d” doesn’t exist.
ActionGraph.IsActionOutdated: SharedPCH.Core.h [arm64]: Produced item “SharedPCH.Core-arm64.h.gch” doesn’t exist.
ActionGraph.IsActionOutdated: sample-Android-Shipping.target: Produced item “sample-Android-Shipping.target” doesn’t exist.
ActionGraph.IsActionOutdated: sample-Android-Shipping-armv7.so: Produced item “sample-Android-Shipping-armv7.so” doesn’t exist.
ActionGraph.IsActionOutdated: sample.cpp [armv7]: Produced item “sample.cppa7.o” doesn’t exist.
ActionGraph.IsActionOutdated: sample.cpp [armv7]: Produced item “sample.cppa7.d” doesn’t exist.
ActionGraph.IsActionOutdated: sample.cpp [arm64]: Produced item “sample.cppa8.o” doesn’t exist.
ActionGraph.IsActionOutdated: sample.cpp [arm64]: Produced item “sample.cppa8.d” doesn’t exist.
ActionGraph.IsActionOutdated: SharedPCH.Core.h [arm64]: Produced item “SharedPCH.Core.ha8.d” doesn’t exist.
BuildMode.Build: Building sample…
BuildMode.OutputToolchainInfo: [Upgrade]
BuildMode.OutputToolchainInfo: [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
BuildMode.OutputToolchainInfo: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
BuildMode.OutputToolchainInfo: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
BuildMode.OutputToolchainInfo: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
BuildMode.OutputToolchainInfo: [Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in sample.Target.cs, and explicitly overriding settings that differ from the new defaults.
BuildMode.OutputToolchainInfo: [Upgrade]
ParallelExecutor.ExecuteActions: Building 7 actions with 4 processes…
ParallelExecutor.ExecuteActions: [1/7] SharedPCH.Core.h [armv7]
ParallelExecutor.ExecuteActions: [2/7] SharedPCH.Core.h [arm64]
ParallelExecutor.ExecuteActions: [3/7] sample.cpp [armv7]
ParallelExecutor.ExecuteActions: [4/7] sample.cpp [arm64]
ParallelExecutor.ExecuteActions: [5/7] sample-Android-Shipping-arm64.so
ParallelExecutor.ExecuteActions: [6/7] sample-Android-Shipping-armv7.so
ParallelExecutor.ExecuteActions: [7/7] sample-Android-Shipping.target
ActionGraph.ExecuteActions: Total time in Parallel executor: 9.69 seconds
BuildMode.Build: Deploying sample Android Shipping…
UEDeployAndroid.CollectPluginDataPaths: AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml
UEDeployAndroid.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
UEDeployAndroid.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
UEDeployAndroid.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml
UEDeployAndroid.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\OculusMobile_APL.xml
UEDeployAndroid.CollectPluginDataPaths: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
UEDeployAndroid.CollectPluginDataPaths: AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml
UnrealPluginLanguage…ctor: UPL: …\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml
UnrealPluginLanguage…ctor: UPL: …\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
UnrealPluginLanguage…ctor: UPL: …\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
UnrealPluginLanguage…ctor: UPL: …\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml
UnrealPluginLanguage…ctor: UPL: …\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/OculusMobile_APL.xml
UnrealPluginLanguage…ctor: UPL: …\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
UnrealPluginLanguage…ctor: UPL: …\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml
UEDeployAndroid.GetPackageName: Using package name: ‘com.XR_Medics_smp’
UEDeployAndroid.GetStoreVersion: GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0)
UEDeployAndroid.SavePackageInfo: Writing packageInfo pkgName:com.XR_Medics_smp storeVersion:1 versionDisplayName:1.0 to F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Binaries\Android\packageInfo.txt
UEDeployAndroid.MakeApk:
UEDeployAndroid.MakeApk: ====5/27/2022 2:18:46 PM====PREPARING TO MAKE APK=================================================================
UEDeployAndroid.LogBuildSetup: bBuildForES31: true
UEDeployAndroid.LogBuildSetup: bSupportsVulkan: true
UEDeployAndroid.GetSdkApiLevel: Building Java with SDK API level ‘android-30’
UEDeployAndroid.GetBuildToolsVersion: Building with Build Tools version ‘30.0.3’
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to shim file F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Shim data file up to date so not writing. ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Build\Android\src\com\XR_Medics_smp\AlarmReceiver.java ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Build\Android\src\com\XR_Medics_smp\DownloaderActivity.java ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Build\Android\src\com\XR_Medics_smp\OBBDownloaderService.java ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ====
UEDeployAndroid.MakeApk: Cleaning up files based on template dir F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Build\Android\src\com\XR_Medics_smp
UEDeployAndroid.MakeApk: Cleaning up files based on template dir F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Build\Android\src\com\XR_Medics_smp
UEDeployAndroid.MakeApk: Application display name is different than last build, forcing repackage.
UnrealPluginLanguage.Init: UPL Init: armeabi-v7a
UnrealPluginLanguage.ProcessPluginNode: Subsystem Google Play SDK Android init
UnrealPluginLanguage.ProcessPluginNode: Android Permission Plugin Init
UnrealPluginLanguage.ProcessPluginNode: Google Cloud Messaging init
UnrealPluginLanguage.ProcessPluginNode: GCMClientSenderID set: false
UnrealPluginLanguage.ProcessPluginNode: GooglePAD Plugin Init
UnrealPluginLanguage.ProcessPluginNode: GooglePAD enabled: false
UnrealPluginLanguage.ProcessPluginNode: Oculus mobile init
UnrealPluginLanguage.ProcessPluginNode: Android Voice init
UnrealPluginLanguage.ProcessPluginNode: GoogleGameSDK Android init
UnrealPluginLanguage.Init: UPL Init: arm64-v8a
UnrealPluginLanguage.ProcessPluginNode: Subsystem Google Play SDK Android init
UnrealPluginLanguage.ProcessPluginNode: Android Permission Plugin Init
UnrealPluginLanguage.ProcessPluginNode: Google Cloud Messaging init
UnrealPluginLanguage.ProcessPluginNode: GCMClientSenderID set: false
UnrealPluginLanguage.ProcessPluginNode: GooglePAD Plugin Init
UnrealPluginLanguage.ProcessPluginNode: GooglePAD enabled: false
UnrealPluginLanguage.ProcessPluginNode: Oculus mobile init
UnrealPluginLanguage.ProcessPluginNode: Android Voice init
UnrealPluginLanguage.ProcessPluginNode: GoogleGameSDK Android init
UEDeployAndroid.RequiresOBB: On build machine.
UEDeployAndroid.GetMinTargetSDKVersions: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7)
UEDeployAndroid.GenerateManifest: Disabling Show Launch Image for Oculus Mobile enabled application
UEDeployAndroid.GetMinTargetSDKVersions: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=arm64)
UEDeployAndroid.GenerateManifest: Disabling Show Launch Image for Oculus Mobile enabled application
UEDeployAndroid.GetMinTargetSDKVersions: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7)
UEDeployAndroid.GenerateManifest: Disabling Show Launch Image for Oculus Mobile enabled application
UEDeployAndroid.MakeApk:
UEDeployAndroid.MakeApk: ====5/27/2022 2:18:46 PM====PREPARING NATIVE CODE=====-armv7============================================================
UEDeployAndroid.MakeApk: bPackageDataInsideApk = False
UEDeployAndroid.CreateAARHandler: AddRepositories: Directory D:\sdk\extras not found; ignored
AndroidAARHandler.AddRepositories: Added repository: …\Source\ThirdParty\Android\extras\google\m2repository
AndroidAARHandler.AddRepositories: Added repository: …\Source\ThirdParty\Android\extras\android\m2repository
UEDeployAndroid.CreateAARHandler: AARImports: com.google.android.gms, play-services-auth, 11.8.0
UEDeployAndroid.CreateAARHandler: AARImports: com.google.android.gms, play-services-games, 11.8.0
UEDeployAndroid.CreateAARHandler: AARImports: com.google.android.gms, play-services-nearby, 11.8.0
UEDeployAndroid.CreateAARHandler: AARImports: com.google.android.gms, play-services-plus, 11.8.0
UnrealPluginLanguage.ProcessPluginNode: Copying Google Play BillingApiV2 java files
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: Directory …/Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Java/BillingApiV2 copied to F:/User/Desktop/Mr. Khalili nia/Projects/XR_Medics_Sample/Intermediate/Android/armv7/src
UnrealPluginLanguage.ProcessPluginNode: Copying permission_library directory to staging before build
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: Directory …//Source/ThirdParty/AndroidPermission/permission_library copied to F:/User/Desktop/Mr. Khalili nia/Projects/XR_Medics_Sample/Intermediate/Android/armv7/JavaLibs/permission_library
UEDeployAndroid.WriteJavaOBBDataFile:
UEDeployAndroid.WriteJavaOBBDataFile: ==== Writing to OBB data file F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Intermediate\Android\armv7\src\com\XR_Medics_smp\OBBData.java ====
UEDeployAndroid.UpdateGameActivity:
UEDeployAndroid.UpdateGameActivity: ==== Writing new GameActivity.java file to F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Intermediate\Android\armv7\src\com\epicgames\ue4\GameActivity.java ====
UEDeployAndroid.UpdateGameApplication:
UEDeployAndroid.UpdateGameApplication: ==== Writing new GameApplication.java file to F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Intermediate\Android\armv7\src\com\epicgames\ue4\GameApplication.java ====
UEDeployAndroid.MakeApk:
UEDeployAndroid.MakeApk: Copying new .so F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Binaries\Android\sample-Android-Shipping-armv7.so file to jni folder…
UnrealPluginLanguage.ProcessPluginNode: Copying libplaycore.so and proguard files
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: File C:/UE_4.26/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/…/ThirdParty/play-core-native-sdk/libs/armeabi-v7a/ndk21.4.7075529/c++_shared/libplaycore.so copied to F:/User/Desktop/Mr. Khalili nia/Projects/XR_Medics_Sample/Intermediate/Android/armv7/libs/armeabi-v7a/libplaycore.so
UnrealPluginLanguage.ProcessPluginNode: Copying libvrapi.so
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: File …//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/armeabi-v7a/libvrapi.so copied to F:/User/Desktop/Mr. Khalili nia/Projects/XR_Medics_Sample/Intermediate/Android/armv7/libs/armeabi-v7a/libvrapi.so
UnrealPluginLanguage.ProcessPluginNode: Copying libOVRPlugin.so
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: File …//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/armeabi-v7a/libOVRPlugin.so copied to F:/User/Desktop/Mr. Khalili nia/Projects/XR_Medics_Sample/Intermediate/Android/armv7/libs/armeabi-v7a/libOVRPlugin.so
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: File …//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/VrApi.jar does not exist, not copied!
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: File …//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/SystemUtils.jar does not exist, not copied!
UEDeployAndroid.MakeApk:
UEDeployAndroid.MakeApk: ====5/27/2022 2:18:47 PM====PERFORMING FINAL APK PACKAGE OPERATION=====-armv7===========================================
UEDeployAndroid.CopyIfDifferent: Copying F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Intermediate\Android\armv7\AndroidManifest.xml to F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Intermediate\Android\armv7\gradle\app\src\main\AndroidManifest.xml
UEDeployAndroid.GetMinTargetSDKVersions: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7)
UEDeployAndroid.CreateRunGradle:
UEDeployAndroid.CreateRunGradle: Creating rungradle.bat to work around commandline length limit (using unused drive letter Z:)
UEDeployAndroid.RunCommandLineProgramWithExceptionAndFiltering: Making .apk with Gradle…
UEDeployAndroid.FilterStdOutErr: To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: The Gradle Daemon.
UEDeployAndroid.FilterStdOutErr: Daemon will be stopped at the end of the build stopping after processing
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: FAILURE: Build failed with an exception.
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: * What went wrong:
UEDeployAndroid.FilterStdOutErr: A problem occurred configuring root project ‘app’.
UEDeployAndroid.FilterStdOutErr: > Could not resolve all artifacts for configuration ‘:classpath’.
UEDeployAndroid.FilterStdOutErr: > Could not resolve com.android.tools.build:gradle:4.0.0.
UEDeployAndroid.FilterStdOutErr: Required by:
UEDeployAndroid.FilterStdOutErr: project :
UEDeployAndroid.FilterStdOutErr: > Could not resolve com.android.tools.build:gradle:4.0.0.
UEDeployAndroid.FilterStdOutErr: > Could not get resource ‘https://jcenter.bintray.com/com/android/tools/build/gradle/4.0.0/gradle-4.0.0.pom’.
UEDeployAndroid.FilterStdOutErr: > Could not GET ‘https://jcenter.bintray.com/com/android/tools/build/gradle/4.0.0/gradle-4.0.0.pom’. Received status code 403 from server: Forbidden
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: * Try:
UEDeployAndroid.FilterStdOutErr: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: * Get more help at https://help.gradle.org
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: BUILD FAILED in 8s
UnrealBuildTool.Main: ERROR: cmd.exe failed with args /c “F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Intermediate\Android\armv7\gradle\rungradle.bat” :app:assembleDebug
UnrealBuildTool.Main: BuildException: cmd.exe failed with args /c “F:\User\Desktop\Mr. Khalili nia\Projects\XR_Medics_Sample\Intermediate\Android\armv7\gradle\rungradle.bat” :app:assembleDebug
UnrealBuildTool.Main: at UnrealBuildTool.UEDeployAndroid.RunCommandLineProgramWithExceptionAndFiltering(String WorkingDirectory, String Command, String Params, String OverrideDesc, Boolean bUseShellExecute) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 1551
UnrealBuildTool.Main: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, TargetType InTargetType, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir, Boolean bSkipGradleBuild) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 3977
UnrealBuildTool.Main: at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(TargetReceipt Receipt) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 4492
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 495
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 226
UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 550
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: 0.000
Timeline.Print: 0.024 FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: 0.028 XmlConfig.ReadConfigFiles()
Timeline.Print: 0.202 SingleInstanceMutex.Acquire()
Timeline.Print: 0.202 UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.204 0.001 Initializing InstalledPlatformInfo
Timeline.Print: 0.269 0.066 Querying types
Timeline.Print: 0.271 0.068 MacPlatformFactory
Timeline.Print: 0.273 0.070 TVOSPlatformFactory
Timeline.Print: 0.273 0.070 AndroidPlatformFactory
Timeline.Print: 0.330 0.127 HoloLensPlatformFactory
Timeline.Print: 0.330 0.127 IOSPlatformFactory
Timeline.Print: 0.341 0.138 LinuxPlatformFactory
Timeline.Print: 0.347 0.144 LuminPlatformFactory
Timeline.Print: 0.348 0.145 WindowsPlatformFactory
Timeline.Print: 0.362 TargetDescriptor.ParseCommandLine()
Timeline.Print: 0.396 UEBuildTarget.Create()
Timeline.Print: 0.402 0.005 RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 0.402 0.005 0.000
Timeline.Print: 0.681 0.285 0.279 Finding engine modules
Timeline.Print: 0.746 0.349 0.344 Finding plugin modules
Timeline.Print: 0.751 0.354 0.349
Timeline.Print: 0.797 0.400 0.395 Finding program modules
Timeline.Print: 0.804 0.407 0.402 Finding program targets
Timeline.Print: 0.812 0.416 RulesAssembly.CreateTargetRules()
Timeline.Print: 0.860 0.464
Timeline.Print: 0.886 0.489 UEBuildTarget constructor
Timeline.Print: 0.893 0.496 UEBuildTarget.PreBuildSetup()
Timeline.Print: 1.408 UEBuildTarget.Build()
Timeline.Print: 1.408 0.000
Timeline.Print: 1.564 0.156 ExternalExecution.SetupUObjectModules()
Timeline.Print: 2.289 0.880
Timeline.Print: 2.328 0.919 Executing UnrealHeaderTool
Timeline.Print: 5.810 4.402 ExternalExecution.ResetCachedHeaderInfo()
Timeline.Print: 5.812 4.403 ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 5.825 4.416 UEBuildBinary.Build()
Timeline.Print: 6.005 4.597
Timeline.Print: 6.075 ActionGraph.CheckPathLengths
Timeline.Print: 6.091 Reading action history
Timeline.Print: 6.092 Reading dependency cache
Timeline.Print: 6.094 Prefetching include dependencies
Timeline.Print: 6.098 Cache outdated actions
Timeline.Print: 6.126 ActionGraph.ExecuteActions()
Timeline.Print: 15.820
Timeline.Print: 26.683 FileMetadataPrefetch.Stop()
Timeline.Print: [26.686]

Hello, I searched the error you were getting:

This thread looks like it may be able to help you: [HELP] Android\arm64\gradle\rungradle.bat ERROR HELL - #10 by bladderfistmicro

show me your tab(proj setting) android sdk

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plugin SteamVR - disable - restart engine - try pak

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oh I did that to but shows me same error as always…

UATHelper: Packaging (Android (ASTC)): FAILURE: Build failed with an exception.
UATHelper: Packaging (Android (ASTC)): * What went wrong:
UATHelper: Packaging (Android (ASTC)): A problem occurred configuring root project ‘app’.
UATHelper: Packaging (Android (ASTC)): > Could not resolve all files for configuration ‘:classpath’.
UATHelper: Packaging (Android (ASTC)): > Could not resolve com.android.tools.build:gradle:4.0.0.
UATHelper: Packaging (Android (ASTC)): Required by:
UATHelper: Packaging (Android (ASTC)): project :
UATHelper: Packaging (Android (ASTC)): > Could not resolve com.android.tools.build:gradle:4.0.0.
UATHelper: Packaging (Android (ASTC)): > Could not get resource ‘https://jcenter.bintray.com/com/android/tools/build/gradle/4.0.0/gradle-4.0.0.pom’.
UATHelper: Packaging (Android (ASTC)): > Could not GET ‘https://jcenter.bintray.com/com/android/tools/build/gradle/4.0.0/gradle-4.0.0.pom’. Received status code 403 from server: Forbidden
UATHelper: Packaging (Android (ASTC)): * Try:
UATHelper: Packaging (Android (ASTC)): Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
UATHelper: Packaging (Android (ASTC)): BUILD FAILED in 8s
UATHelper: Packaging (Android (ASTC)): ERROR: cmd.exe failed with args /c “C:\Users\XRMedics\Documents\Unreal Projects\vrrr\Intermediate\Android\armv7\gradle\rungradle.bat” :app:assembleDebug
UATHelper: Packaging (Android (ASTC)): (see C:\Users\XRMedics\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.27\Log.txt for full exception trace)
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Error

ok let’s first rule out that this is a bug in your project … try packing a blank template

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did you change the version there or what?strange mistake …

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I messed with gradle a lot

If find that, how I should run that build file? with which program?

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if you need update use ‘com.android.tools.build:gradle:4.2.2’

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notepad ++

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oh thanks can’t focus right now sorry… :rofl: Im such a dumb

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dude sorry bothering you again
I tried
‘com.android.tools.build:gradle:4.2.2’
‘com.android.tools.build:gradle:6.1.1’
‘com.android.tools.build:gradle:4.0.0’

my ue4.27 just downloads gradle 6.1.1
I think it needs gradle 4.0.0

but its same log/error

these are different things!

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I don’t know how much you changed there)) but maybe it’s better to reinstall the engine … it will be faster :sweat_smile:

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yes i have gradle in that directory
I just deleted gradle and edited that gradle.txt you mentioned
lol whats wtf is this error anyway :rofl:

‘com.android.tools.build:gradle:6.1.1’ === does not exist :joy:
https://mvnrepository.com/artifact/com.android.tools.build/gradle?repo=google

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ok

its a blank project with plane and no assets

I renamed all x8 files to xd in android sdk bin folder
(C:\Users\XRMedics\AppData\Local\Android\Sdk\build-tools\30.0.3)

I deleting Intermediate/Saved/Build/binaries/DerivedDataCache every time befor packaging for android

after deleting those folders and rebooting engine when I push android packaging button its says this
(PackagingResults: Error: License not accepted. SDK License must be accepted in the Android project settings to deploy your app to the device.)
and not packaging but for second time I push android packaging button it starts to package

but I always accepect procject for android platfrom and googleplay service

and not easier to use the command line )?Pack a game for android without installing android studio (+update android 12)

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