The prepackaged distribution of the engine from the launcher includes the necessary .stub files to package iOS IPA’s on Windows. The source version does not.
I understand how the process is working and that these files are just .app binary placeholders.
I have bee using the .stubs from the Launcher version of the engine in my source build and everything works as it should.
My question is: If I wanted to build these placeholder stub files on my own and on the Mac side to drop into my Windows build - how do I go about doing so? I do not see any available project options in the Xcode project that will build these stubs in the same way we can build out “Development” and “Shipping” binaries on the PC side.
There are a couple similar questions on Answerhub that have not been answered so I thought I would post here to see if I could get an answer.