I’m trying to understand how to make my blueprints nice:
I’m making a game with multiple players. They all have the same basic variables(health, speed, etc).
I would like one of them to have kind of the same attributes with different values, and also some extra attributes / function. He would be the Superplayer.
I want any player to be able to become a superplayer during the game.
I’m wondering how to do that nicely so my blueprint stays clean and easily updatable.
If I make a player class and a Superplayer class that both heritate from a character then I can easily change from one to the other right? Would that be the best way to go?