Struggling with the implementation of Automation tests

So having fixed the hitResult the latent command is now completing but I cant tell if the new map is being loaded, my check for the checking the name of the new map is just displaying the name of the map in the editor at the time the test is running. So instead I’m getting the world from the character and its displaying the correct test map (untitled) unfortunately it does not appear to be attempting to load the map after colliding with the teleport. I’m currently trying to load it manually in the test to confirm that my debugging is updating when the new map loads or not.

So I’ve read a forum post that was saying that the world create doesn’t tick I assumed that the latent commands Update function ran off tick, but having manually load the map I noticed it said the new map had a max tick rate of 0. I’m assuming this means its not ticking and I believe the onOverlap runs off of tick?
image

So I tried to enable tick on the world after creating it but unfortunately no change. So I suppose my questions today would be, does a map/actor tick during automation tests? are you able to run tests over multiple maps? (I assume so as my manual map loading was working) has anyone got a clue why my map loading isn’t working? (triggered through collision with the teleport actor) also out of curiosity what’s the difference with a custom simple/complex test?