Struggling with Set Simulate Physics Mechanic

Hello, I’m in need of some help,

I have a feature that I want to implement where upon overlapping a trigger volume, a severed head would go through a window by force & allow for the player to interact with the object.

The issue I’m having is making the object simulate physics without manually setting it from the blueprint itself, I can’t set it because it will cause the object to fall & not stay in its position so when the player does overlap the trigger, it will go through the window rather than not appearing.

Any help would be appreciated, cheers.