Hello Everyone,
I’m new to Unreal, and I’m trying to make a bird character who will jump on one press of the jump key, and go into flight mode on the second press. Mechanically everything is working properly, but the loop I set up for entering flight mode → in flight mode → exiting flight mode plays all at once on just one button press. They also trigger when walking off of a ledge. I’m happy to provide as much information as you need to help, I simply don’t know how much that is because I’m too new to know where the problem lies. Any help you have would be appreciated!
Connections in animation graph are as follows:
IdleWalkRun->JumpDash= Is Falling?
JumpDash->Flying= Time Remaining
Flying->Landing= Its Not Falling
Landing->IdleWalkRun= Time Remaining
Jump Animation is the same, but with Is Jumping instead of Is Falling.
To summarize once again, the flying animation plays on a single jump, when walking off the edge, and when double jumping to enter flight mode it does not hold the ‘flying’ pose but plays straight through the animation
Thank you!