Hi there. I’m making a conceded effort to begin understanding blueprints, and while a lot of it makes sense I don’t understand why my blueprint interface isn’t working.
My aim to set a Boolean to true when the player interacts with the first object, which then allows interaction on the second.
The Isochip blueprint sets the Boolean, and the isobox blueprint is getting it. At least that’s my intention.
I’m not understanading the relationship of the target node when sending a message to an interface, I imagine ‘self’ is not correct.
Many thanks for any help you can offer. Please let me know if theres anything I can do to help diagnose.
PS: The ‘on interact’ event is working fine.