What happens: http://imgur.com/a/g9Ggi
Bug occurs in Unreal Engine 4.15. It begun after implementing ragdolls.
Destructible meshes (or any other actors with physics asset set as “none”) mimic animations of a character before ragdoll kicks in.
When actor having a physics asset is grabbed onto scene, all actors with physics asset set to “none” blink for a split second. It looks like for a moment they become physics assets and then return to normal.
We’ve tried everything. No success. Any help appreciated!