Hey guys, has anyone had any experience with profiling and could maybe shed a little light on what I’m experiencing, this has actually been driving me crazy for days now. I’ve got two major hitches in my game and I just got the life of me can’t resolve.
One of them is FRDGBuilder every frame is fine on average 10μs but then out of nowhere I get one frame fly up to 27ms and kills the frame rate then everything goes back to normal again. Then the other I’m struggling with is ConditionalCollectGarbage, I understand what this is used for but I can’t workout what the causes are. I’ve seen some people say the only option is to force the collection without the player noticing but that just seems like it’s covering up the issue rather than resolving it.
If anyone has any “insights” that can point me in the right direction to debug and resolve theses issues I’d really appreciate the help
Gameplay Demo:
Unreal Insights Hitches:
If anyone wants to take a further dig into the insights data I’ve also posted that here:
https://drive.google.com/file/d/1VHMBf8g348Foj37aTNzwruQptDcAhzUU/view?usp=sharing
Thanks in advance I really hope we can get to the bottom of these issues.