I’m in the process of making a 2d Sidescroller game in Unreal Engine. I am trying to grasp the concept of level streaming as it relates to the dynamic gameplay I’m attempting to implement. I’m hitting a roadblock for understanding the best practice for how to structure my levels, tilemaps, and level loading techniques to have a randomized selection of pre-designed levels appear in a certain sequential order. I don’t think that World Partition is the solution as the game is a composite of different levels chosen at the start of the game. I’m at a loss for being able to find resources online that point to my specific problem or use-case. I’m very appreciative of any input or feedback.
Thank you.