Sorry for a question I am sure has been posted 100 times already but no matter how many forum posts or videos I watch I can’t seem to wrap my head around this.
I have a sign in my game with text on it that is driven by a string variable in the sign’s blueprint class.
I would like other actions taken by other actors (The player hitting a button, objects overlapping a trigger) to change this text but to do so those other blueprints must change the string variable on the sign BPC.
How do I allow other blueprints to edit this string variable?
I would appreciate a detailed breakdown as I am very new to this element of development.
I was wondering if it was possible for the player to hit a key on their keyboard and have that change the text on the sign only while that key is pressed?
I just want to make it so when a key is held the only sign in the world changes its text, and when it’s released, the text changes back to what it was originally.