Struggle Against Tonemapper

In the camera settings or the post process volume, set the EV100 min and max to 0

This didn’t do anything in a 2D project with normal viewmode. I don’t have any light sources in my project.

I guess I’ll have to r.ForceDebugViewModes=1 in the DefaultEngine.ini and then execute viewmode unlit on beginplay or something, because this console command doesn’t work when added to DefaultEngine.ini.