Hello. I’m making a game with blueprints where you have inventory and I am using structure for the details of the item. Items load and save properly when I’m testing the game in the editor, but when I launch the game as a standalone exe items save, but the structure loads empty. I’ve tried finding out what the issue was and I’ve made it so every tick the data from the save slot about the first inventory slot would be displayed via print string and it displayed everything when I saved, then I restarted the level. When I restart the level it loads again and then loads all the data and after the restart print string starts displaying nothing where the data from the structure should be displayed. Please help
What do yo mean? You start the game as standalone in the editor or you found .exe file inside project folders?
(Sorry if I’m saying nonsense, I’m just not a native english speaker). I mean that structure loads empty, when I launch the game not in Unreal Engine.
Show your code for save and load struct
It repeats for every slot. I shouldn’t do it this way, but it works and I’m probably going to make it more efficient.
bottom image is saving code. I’ve also noticed that when I load not only structure loads empty, but also quantity resets to zero.
I don’t see create save game to slot and save game to slot.