Can anyone explain how and where to modify the hyperthermal insulation values on structures. My Structures behave properly on the island but in scorched earth they ‘cook’ the player, causing them to die pretty quickly when inside them. It sorta makes the ‘shelter’ part of your house invalid. I have tried adjusting the hyperthermal insulation value under the stats portion in the primitiveitemstructure blueprint but that didn’t seem to have any effect. I compared them to the adobe structures looking for discrepancies and I only found one stat that was different. Not sure why they would behave so differently in scorched earth, if anyone has any ideas I would appreciate any assistance, I am pretty sure that it is a minor setting somewhere hidden that once discovered will be obvious but I am currently stumped.
Update: I have Compared native Adobe Structures and Our Mods Base Structures and They have exactly the same stats other than a few obvious differences. In the Dev Kit They both show exactly the Same Insulation value. They behave perfectly normally, it is ONLY in scorched earth that these structures behave Completely weird and basically cook you. Could this be a bug in Scorched earth?
Update#2: IN Scorched earth Adobe Test Hut has Insulation Value of Hypo 112 and Hyper 392 (Same as Test Map)
In Scorched Earth Mod Test Hut has Hypo 112 and Hyper of -1023 (This is 392 in Test Map) where does it get these values from??