Hi) in my project i faced with one uncomfort thing.
I have structure with 200+vars inside and i use it alot of times, and any time i need to roll over all vars to find what i need) its a huge time lost.
My suggestion is make categories for vars inside structure like u can do it with single variable in blueprint))
picture for better understanding
I assume a blueprint struct is the same as a C++ struct. In that case, can you not create a struct hierarchy? i.e. structs within structs? That’s how I’d do it in C++ if I had to have an item with that many values associated together.