Structure or just variables

I’m currently using structures for logical grouping of things, however functionality there is overhead because half the time I need to only update \ read a few of the members.

(maybe I feel like a bigboy programmer because I use a structure)

What is the best practice on this; most of my coding is in Blueprints ?

Set Members in Struct:

Only the exposed values will be updated.


A similar behaviour is available when breaking a struct:

And all the unused pins can be hidden with a click.

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