I’m trying to create a variable of type SkeletalMesh in a user-defined Structure. Unlike other types, if I mark this type of variable as editable, it does not show under the Default Values section and is thus not editable in the editor.
Version: 4.6.1 (official release)
Steps to reproduce:
In the Content Browser, right-click and navigate to Blueprints->Structure under Create Advanced Asset.
Double click the new asset to open the new data structure editor window.
Press the New Variable button
Add a variable and set its type to bool in the dropdown next to the name field.
Ensure the checkbox labeled “Editable” is checked.
Verify in the right-most column of the data structure editor window, Default Values, displays the new variable and that its default value is editable.
Repeat steps 3-6 but set the new variable to type SkeletalMesh.
Expected Result: It’s expected that the new variable of type SkeletalMesh appears under the Default Values column.
Actual Result: The value is AWOL (absent without leave), meaning it doesn’t show up.
Thank you for reporting this issue. I am going to need a bit more information before I begin digging into your error. What version of UE4 are you currently using when seeing this error and is that build a Binary build of the engine or a source build? Is there a way that i may be able to recreate this issue using a step by step repro?
Any additional information would be greatly appreciated.
Thank you for the update on your original post. I have been able to see the issue that you were experiencing. I have entered Jira Report UE-7048 into our Bug Database so that the issue may be addressed in a future release.
Hey guys, I’m seeing this same issue with Audio Components as well. Is there a way to extend Audio Components and other objects to be editable in user-defined Structures?