I would like to see some sort of Database integration which can be accessed completely via Blueprint. For example if you have got like 100 Items witch are all based on one Struct. You could then put all these Items Informations (Value, Actor, etc) sorted by an integer ID into an “StructDatabase”. This Database could then be used to “Get StructData by ID”/“Get StructData by name”, etc. inside of Blueprints and save it there in a Struct which the Database is based of.
This would be a really great option to better organise a large amount of Data without saving them all in for example each Blueprint. So when you need to make a change you just can add it to a Struct or modify it inside the StructDatabase.
Or something similar to that that allows organize a large amount of data.