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Structural SF Kitbash

Hello this are two videos showing the “Structural SF Kitbash” set that I’ve been building for one of my own projects and that I’m now also submitting to the marketplace. It is a set of structural elements and shapes that all derive their details from one single master texture atlas page which is additionally used to allow for procedural world-based rendering of details that get the distribution for actual rust and some scratches from an object shape based set of alpha masks. The idea here is to get a large number of different objects all using the same material but having it look everywhere slightly different in order to avoid repetitions of details on the texture.

this is the second video