Is it possible to create a variable of Struct type? Just as you do with classes.
Yep. Right click in the content browser and choose ‘structure’ from the blueprint menu…
Thank you for your response! What I’ve meant is to create an struct type inside of a Blueprint? That is, to have an argument that accepts a struct class, just like a UObject class. Is that possible?
Thank you for your attention. But how can I promote it to a typeof() variable in BPs? I can do so with classes, but not with structs, it seems.
Are you talking about C++ or BP? What do you mean by ‘typeof()’?
There is a possibility to create a BP variable of type UClass*. A variable of type of type of the class =) But seems like there is no such analogue for structs, unfortunately.

