[Struct RepNotify] Replicated Functions with Structs

Hello every1.

At the start i made all stats of my player character in normal global variables and now, to organize a litle i was trying to replace that with a struct that would contain all the player stats but some of that variables are RepNotify. I know i can make the struct RepNotify as well but… will it do the replicated function every time i change a stat? Is there anyway to make RepFunctions to only 1 or 2 variables that are inside the struct? Or is it just better to stay with the all the global variables?

Thank you in advance!!