Struct paramater in anim notify doesnt save and resets on engine restart

Hello! So I’ve been creating a system for disabling certain actions during animations (ie making sure you cant attack out of a dodge roll) and I’ve gone about this by creating a struct with a series of bools, then creating an anim notify with a parameter that takes one of those structs, which then updates a struct on the player BP that disables those input flags. For example, I disable all other actions at the start of the dodge roll so the player is commited to the animation, then re-enable them once the animation is over. However, whenever I re-open the project, the parameters of the notify reset to their default values (all being enabled). I’ve never seen something just not save itself like this before, so any input would be invaluable.





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