Struct or individual Variables?

Hello again sorry for so many questions, but have just an opinion question i guess you say. So i have made a character blueprint and have over 71 variables set inside character, well i have gotten to the point where i want to add a save feature and can’t save just characterBP and save all variables at once. Only way to do that is in character controller (I think) or save a structure as a variable. So question is do i make a struct containing all 71+ vars and break, make and set for all vars or do i just redo characterBP in character controller? Which is the best route to go? Thank in advance for any advice!