I have a struct with 6 int32 variables, that doesn’t replicate.
Every property in the struct is markes as UPROPERTY(), the Actor that should replicate the struct marks the instance as UPROPERTY(replicated), it is in GetLifetimeReplicatedProps, the Actor is set to bReplicates=true and isAlwaysRelevant = true;
Every other param in the Actor-class gets replicated properly. The Struct has a DefaultConstructor, the OnRep function is never called.
Am I missing any point that could cause this struct to no being replicated?