Struct of Int32's doesnt replicate

I have a struct with 6 int32 variables, that doesn’t replicate.

Every property in the struct is markes as UPROPERTY(), the Actor that should replicate the struct marks the instance as UPROPERTY(replicated), it is in GetLifetimeReplicatedProps, the Actor is set to bReplicates=true and isAlwaysRelevant = true;

Every other param in the Actor-class gets replicated properly. The Struct has a DefaultConstructor, the OnRep function is never called.

Am I missing any point that could cause this struct to no being replicated?

Okay, I seemd to have “solved” it just this moment by just restarting the editor.

The engines Hot Reload is pretty cool, but always hurdles when it comes to UFUNCTION() changes. Is that known or a problem with my instance? I just remember, that always when I change some UFUNCTIONS and hot reload (compile in editor), the engine says success, but then gives me either errors in blueprints for every node of this actor where changes were made (refresh nodes crashes the editor) or a error at runtime.